Last Resort

Author: TheDiceAbide, YueFei23

The resort of Moir-a-Looga, once famous only for its Six Star Serra Fish Buffet and pristine golf links, has suddenly become the focus of multiple intelligence organizations. After a brief and eventful tenure in the Pan Oceanian government, the owner of the resort retired there, bringing with him a haphazardly packed selection of extremely sensitive documents. Infuriated by the security risks, the Hexahedron made it their highest priority to either recruit, extort or replace every member of the resort staff until government lawyers could get the documents back. Of course, the same opportunity quickly became obvious to Yu Jing's Yanjing, the Hassassin Society, Ariadna's Stavka, a cell of Equinox terrorists and possibly even Shasvastii agents of the EI. Copying, moving, removing, destroying and planting entirely fabricated folders full of 'classified information' suddenly became the clandestine game of the season.

Double and triple agents abound. Keeping track of who is spying for who has become a logistical nightmare, backed by AI assisted operations rooms full of spymasters. Finally, with a government raid on the way, things have come to a head. Two of the cleaning staff were just found dead in a closet, but were spotted minutes later, cleaning offices next to the private residence. Your team must get in, uncover the enemy operatives and discover what they know, while making sure your own agents do not fall into enemy hands. Let's hope you don't run into any other intelligence agencies doing the same.

Good news, I don't think I need to kill that French maid. Turns out she's just looking to remove evidence of the Merovingian Premier's affair. Can you believe he's sleeping with a woman 14 years older than his wife? - Major Lisette Beckmann, Hexahedron Garkain Operative

Do you think we can stay a few more days? I haven't had fish tacos this good since that week at Vikruti Beach. - Kyle Hawkins, Hospitaller Knight

Mission Objectives

Main Objectives

  • At the end of the game, have the enemy Designated Target in the CasEvac or CivEvac state with one of your troopers
    • 3 Objectives Points.
  • At the end of the game, the enemy Designated Target is in your deployment zone.
    • 1 Objective Points.
  • At the end of the game, the enemy Designated Target has been discovered.
    • 2 Objective Points.
  • At the end of the game, for each enemy Decoy that has been discovered.
    • 1 Objective Point per Decoy.
  • At the end of the game, your Special Master has not been killed.
    • 1 Objective Points.
  • Your Designated Target has not been killed.
    • 1 Objective Points.

Forces and Deployment

  • SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
  • It is not allowed to deploy in silhouette contact with any HVT.
  • HVTs must be deployed four inches outside your own deployment zone and at ground level, but otherwise follow the deployment rules for Impersonation.
  • HVTs may not attempt to deploy in the enemy Deployment Zone.

Last Resort

Scenario Special Rules

Crowded Resort

During regular deployment, both players will deploy three HVTs in the Impersonation State (choice of IMP-1 or IMP-2), applying the conventional rules for deploying models. One of them will be the Designated Target, the others are Decoys. This choice will be made by each player during the Deployment Phase. It is Private Information and must be written down to show to your opponent if necessary. It is not public knowledge that the Impersonation State HVTs are indeed HVTs, or other models in the Impersonation state.

All the HVTs have an HVT Profile (Neutral Civilian) until they are Discovered to be the Designated Target, or a Decoy.

An HVT applies the HVT Profile (Designated Target) at the end of the Order in which it has been Discovered to be the Designated Target.

Designated Target

A revealed Designated Target is reactive and hostile, reacting as if they are an enemy trooper.

A player may use the CivEvac skill on their enemies Designated Target, as if it was a Hostile Civilian (to which it will ARO normally).

Either player may use the CasEvac skill on the Designated Target, as if it was a friendly trooper. Additionally, either player may use the Doctor skill, or Medikit, on the Designated Target.

The Designated Target may not declare any ARO while it is in the CivEvac or CasEvac states.

Other HVTs are Decoys, and are removed once they are no longer in an Impersonation state.

Specialized Operation

Since the Designated Target is to be taken alive, troops have been equipped and trained to use less than lethal force to extract the enemy agent.

The following rules are in effect:

All models which are armed with a Pistol of any type will also gain a Stun Pistol for this mission.

Any model with Martial Arts may choose to use PARA ammunition type when declaring a CC Attack. This ammo may not be combined with any other ammo type.

Special Master

The Special Master is an operative with a wide expertise in tracking and discovering spies.

At the end of the Deployment Phase, in Initiative order, players must declare which Trooper from their Army List is their Special Master. The Trooper chosen must be always one of the models deployed on the game table. Players are not allowed to choose Troopers in Hidden Deployment or in Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camouflaged, TO, Holoecho...). Also, Irregular Troops and those whose Troop Type is REM are not eligible to be Special Masters.

The Special Master possesses the Discover (+3) Special Skill and also Biometric Visor, even if those are not listed on their Unit Profile. If the Trooper already has Biometric Visor or Discover (+X), then they are not applied.

The Special Master is identified with a Player A or B Marker.

Alive at All Costs

Due to the incredibly sensitive information possessed by the Designated Target, it is important that they are not killed. The enemy Designated Target may only be targeted by Attacks with the Non-Lethal trait.

Can't Let Them Live

A player's Designated Target in the CivEvac or CasEvac state with an enemy trooper, may be targeted by their own forces as if it was an enemy trooper.


Troopers are considered Killed by the adversary when they enter Dead State, or they are in a Null State at the end of the game.

Troopers that have not been deployed on the game table, as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.

End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.