v0.1

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Author: WiseKensai

Written for the Operation Edgelord Narrative campaign.

Mission Objectives

Main Objectives

  • Attacker: At the end of the game, have damaged a pillar.
    • 1 Objective Point for each damaged pillar.
  • Attacker: At the end of the game, have destroyed a pillar.
    • 3 Objective Points for each destroyed pillar.
  • Defender: At the end of the game, for each undamaged pillar.
    • 2 Objective Points for each undamaged pillar.
  • Defender: At the end of the game, for each damaged but undestroyed pillar.
    • 1 Objective Point for each damaged but undestroyed pillar.
  • Defender: At the end of the game, for each braced pillar.
    • 1 Objective Point for each braced pillar.

Classified Objectives

  • Each player has 1 Classified Objectives.
    • 1 Objective Point for each classified.

Forces and Deployment

  • SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.

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Scenario Special Rules

Asymmetric Mission

This mission is asymmetric, meaning the scoring opportunities for both players are different. The player who retains initative, i.e. the player who is going first is the Attacker. The player who has second turn is the Defender.

Support Pillar

There are a total of three Support Pillars in this area of operations, spaced equally on the centerline dividing the table into left and right halves, as seen in the map. Each Pillar is represented by a 40mm base and is considered to be infinitely tall.

Support Pillars may only be damaged by the Controlled Demolition rule and may not be repaired. Support Pillars are damaged when at STR 0 and are destroyed at STR -1.

Do not remove the Support Pillar when destroyed.

Plant D-Charge
Long Skill, Attack
Requirements
  • Only Troops with D-Charges remaining can declare this Long Skill.
  • The Troop must be in Silhouette contact with the Support Pillar.
Effects
  • Upon spending the Long Skill, expend a D-Charge and place a D-charge token next to the Support Pillar
Defuse D-Charge
Long Skill, Attack
Requirements
  • The Troop must be in Silhouette contact with the Support Pillar.
Effects
  • Upon spending the Long Skill, remove a D-Charge token associated with this support pillar. The trooper may add a D-Charge to its profile (max Disposable 3)
Brace Support Pillar
Long Skill, Attack
Requirements
  • The Troop must have the Engineer skill and must be in Silhouette contact with the Support Pillar.
Effects
  • Upon spending the Long Skill, place a Braced token next to the Support Pillar
Support Pillar
MOV CC BS PH WIP ARM BTS STR S
-- -- -- -- -- -- -- 1 --

Controlled Demolition

At the end of each round, remove a D-Charge token from each Support Pillar. If you do this, do one damage to the Support Pillar.

Engineer Bonus

Engineers may perform the Plant D-Charge and Defuse D-Charge skills as a short skill if they pass a WIP roll.

Deactivator Bonus

Troopers with Deactivators may target Support Pillars. If they pass the WIP roll associated with the Deactivator, remove a D-Charge token without adding a D-Charge to their profile.

When a Plan Comes Together

During Deployment, the Attacker has an additional Strategic Use option for their Command Tokens: Prepared Fireworks

  • Prepared Fireworks: Place a single D-Charge token on a Support Pillar of your choice.
  • The attacker may spend a second command token to place one more D-Charge token on a different Support Pillar.

PANOPLIES

There are 2 Panoplies, placed in the central line of the table. They are placed 12 inches from the table edges in 300/350/400 point games, 8 inches in 200/250 point games, and 6 inches in 150 point games (see map below).

Each Panoply must be represented by an Objective Token or by a scenery piece of the same diameter (such as the Objective of the ITS Objective Pack Alpha, or the Info Hubs by Micro Art Studio).

USE PANOPLIES
Short Skill, Attack.
Requirements
  • The Trooper must be in Silhouette contact with a Panoply
Effects
  • By succeeding at a WIP Roll, a Trooper gains the D-Charges weapon, Deactivator equipment, or if their player prefers, makes a Roll on the Panoply Chart to obtain one different weapon or piece of equipment. Once a success has been rolled, that Trooper cannot use this Panoply again.
  • Troopers possessing the Booty Special Skill, or any other Skill which specifies so, don't need to make the WIP Roll.
  • A Trooper in Silhouette contact with this piece of scenery may spend one Short Skill of an Order to cancel their Unloaded State.
  • If a Trooper rolls a weapon or piece of equipment they already have, they can repeat the roll on the Panoply Chart.

PANOPLY CHART

1-2+1 ARM 13Panzerfaust
3-4Light Flamethrower 14Monofilament CCW
5-6Grenades 15MOV 8-4
7-8DA CCW 16TAG: BS Attack (Shock) Other Troop Types: MULTI Rifle
9Multispectral Visor L1 17MULTI Sniper Rifle
10EXP CCW 18TAG: Immunity (Total) Other Troop Types: + 4 ARM
11Adhesive Launcher (+1B) 19Mimetism (-6)
12TAG: Immunity (AP) Other Troop Types: +2 ARM 20TAG: BS Attack (+1B) Other Troop Types: HMG

End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.