v0.2
Author: YueFei23, nehemiah, WiseKensai
There it was, rendered as the only thing on his comlog screen, blocking out everything else. An inky blotch, black as night and buzzing round the edges with digital noise. He glanced over at the other three members of his squad that had run with him for that damned mission on Bourak, and knew, instantly, that they saw the same thing.
The Hassassins knew who had been there. Knew what they had done. Now they were coming to get their revenge.
At the end of the Deployment Phase, in Initative order, each player chooses six Potential Chosen Target models. Potential Chosen Targets may be any available Trooper controlled by their opponent that is currently deployed on the table. Peripherals and Troopers in marker state are not eligible.
Once both players have declared their six choices, each player may nullify two of their opponent's choices. The remaining four Troopers are the Chosen Targets for scoring.
In the event there are insufficient legal choices to reach 4 Chosen Targets, the missing targets are considered killed for the purposes of scoring.
The Maya Pirate is a special tactics operator with unique training to conduct multi-domain reconnaissance and combat across the full spectrum of conflicts.
At the beginning of the Deployment Phase, in Initiative order, players must secretly choose and record which Trooper from their Army List is their Maya Pirate. The Trooper chosen must be always one of the models deployed on the game table.
Players are not allowed to choose Troopers in Hidden Deployment or in Marker state. This Trooper must always be on the game table as a Model and not as a Marker (Camouflaged, Holoecho...). Also, Irregular Troops and those whose Troop Type is REM are not eligible to be Maya Pirate.
The Maya Pirate possesses the Holomask, Dodge (+3), and Tactical Awareness Special Skills, even if those are not listed on their Unit Profile. These Special Skills are not cumulative, if the Trooper already has them, then they are not applied.
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.