v0.2

Cloak and Dagger

Author: WiseKensai

Written to support the ongoing Operation Edgelord narrative campaign.

Mission Objectives

Main Objectives

  • At the end of the game, have killed more enemy Specialists.
    • 2 Objective Points.
  • At the end of the game, have killed the same number of enemy Specialists (at least one).
    • 1 Objective Points
  • Achieve a classified objective the turn it was revealed, turns 1 and 2 only
    • 1 Objective Point each

Classified Objectives

  • Each player has 3 Classified Objectives.
    • 2 Objective Points for each classified.

Forces and Deployment

  • SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
  • Each player deploys two HVTs in the deployment phase, at least 4" outside their deployment zone and at least 12" away from one another.

Cloak and Dagger

Scenario Special Rules

Inconceivable

After army lists are chosen but before deployment, each player draws four classified objectives, discarding one. They then place them facedown in an order of their choosing. Players then exchange facedown piles of cards. Once exchanged, the cards your opponent selected are now your classified objectives for the game.

At the start of each player's turn, reveal the top card of the pile. Each card revealed in this way is open information to both players, and is now a legal classified objective. Facedown cards may not be achieved until revealed. If you have already met some or all of conditions to satisfy the now-revealed classified, you may consider those conditions to have been satisfied (or partially satisfied) the turn the card was revealed for the purposes of scoring the objective.

Any Current Mission Objective that is checked "at the end of the game" or "during the game" can be accomplished at the end of any Player Turn.

End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.