v0.2
Author: Trash Pander, WiseKensai
Written by Trash Pander and modified to differentiate it from Engineering Deck by WiseKensai
In this scenario the Objective Room is considered a Zone of Operations (ZO).
Placed in the center of the table, it covers an area of 8 by 8 inches. In game terms it is considered to have walls of infinite height that completely block Line of Fire.
The Objective Room has four Gates, one in the middle of each wall. The Objective Room Gates have a Wide Access Width. This means any silhouette size can pass into the room.
The Gates are CLOSED at the start of the game, but may be opened by reducing them to 0 STR, whereupon the relevant Gate is removed, or by the Open the Objective Room Gates skill.
Open the Objective Room Gates |
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Entire Order/Short Skill, Attack |
Requirements
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Effects
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Objective Room Gate | ||||||||
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MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
-- | -- | -- | -- | -- | 8 | 9 | 2 | -- |
A Zone of Operations (ZO) is Dominated by a player if they have more Victory Points than the adversary inside the area. Only Troopers represented by Models or Markers (Camouflaged, Shasvastii-Embryo, Seed-Embryo...) count, as well as Proxies and Peripheral Troops. Troops in a Null State do not count. Tokens representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Token that does not represent a Trooper do not count either.
A Trooper is inside a Zone of Operations when more than half the Trooper's base is inside that ZO.
Troopers possessing the Shasvastii Special Skill that are inside a Zone of Operations count for Dominating ZO while they are in the Shasvastii-Embryo State or any non-Null State.
Troopers possessing the Baggage piece of Equipment that are inside a Zone of Operations and in a non-Null State provide an additional 20 Victory Points for Dominating the ZO and for the purposes of calculating the VP of models in a Dead state.
There are 5 Consoles, 1 Console placed in the center of the Objective Room, with the other four placed 6" away from the central console, directly towards each table edge.
Connect Console |
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Entire Order, Attack |
Requirements
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Effects
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For the purposes of this scenario, Hackers, Doctors, Engineers, Forward Observers, Paramedics, Specialist Operatives, and troops possessing the Chain of Command Special Skill are considered Specialist Troops.
Neither Peripherals nor Repeaters can be used to perform tasks reserved for Specialist Troops.
The Objective Room is the site of a massive brawl! To make sure as much carnage happens within the Objective Room, models may Tackle opposing models to move them into the room!
Tackle |
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Short Skill, Attack |
Requirements
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Effects
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This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.