v0.2
Author: WiseKensai
Written to support the ongoing Operation Edgelord narrative campaign.
At the end of each Player Turn, but not before, the table is divided into four Quadrants as seen on the map. Each player then checks how many Quadrants they are dominating and counts their Objective Points.
In this scenario each Quadrant is a Zone of Operations (ZO).
A Zone of Operations (ZO) is Dominated by a player if they have more Victory Points than the adversary inside the area. Only Troopers represented by Models or Markers (Camouflaged, Shasvastii-Embryo, Seed-Embryo...) count, as well as Proxies and Peripheral Troops. Troops in a Null State do not count. Tokens representing weapons or pieces of equipment (like Mines or Deployable Repeaters), fake Holoechoes, and any Token that does not represent a Trooper does not count either.
A Trooper is inside a Zone of Operations when more than half the Trooper's base is inside that ZO.
Troopers possessing the Shasvastii Special Skill that are inside a Zone of Operations count while they are in the Shasvastii-Embryo State or any non-Null State.
Troopers possessing the Baggage piece of Equipment that are inside a Zone of Operations and in a non-Null State provide an additional 20 Victory Points for Dominating the ZO.
The scouts of the Naval Exploration Corps gave the "Stoorworm" name to the colossal subterranean serpent that moves underground as it were moving through water, shaking the ground as it passes and emerging from wherever you least expect it to devour you with its gigantic jaws.
Stoorworm MegaBeast | ||||||||
---|---|---|---|---|---|---|---|---|
MOV | CC | BS | PH | WIP | ARM | BTS | W | S |
-- | 18 | 0 | 16 | 14 | 10 | 10 | 10 | 7 |
Equipment: ECM: Guided (-9) - 360 Visor - Multispectral Visor L2 | ||||||||
Skills: CC Attack (+6 DAM) - Guard - Immunity (Total) - Vulnerability (Beast Hunter) - Ballistics Resistance (-3) | ||||||||
Melee Weapons: EXP CCW |
You may include a free Beast Hunter model in your army. Combined Army players use a Tyrok Hunter instead. This model generates an irregular or regular order as appropriate, and does not count against the 15 model cap or 10 model limit per combat group.
The Stoorworm Megabeast is a capable tunneler and will disappear into the tunnels when threatened, only to emerge suddenly and violently from another part of the battlefield without warning.
There are four tunnel exits, each located in the center of a quadrant, where the Stoorworm may exit.
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.