Head Hunter
Author: WiseKensai
Written to support the ongoing Opoeration Edgelord narrative campaign.
Mission Objectives
Main Objectives
- For each 2 Wounds done to the MegaBeast. 1W = 0 OP, 2W = 1 OP, 3W = 1 OP, 4W = 2 OP, etc.
- At the end of the game, control the MegaBeast head token.
- At the end of the game, control a Grisly Trophy token.
- 1 Objective Point for each token, maximum of 3 total.
Forces and Deployment
- SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
Scenario Special Rules
MegaBeast
Steindrage, the stone dragon, a challenge to evolution and a publicity stunt by FZX. No matter what weapon you use nor how rapidly you fire it, all your shots will ricochet off the scales of this titanic reptile, and then you'll have to face its terrible wrath. A clue: you won't survive.
- Before the Deployment Phase, place the MegaBeast in the center of the game table.
- The MegaBeast is a reactive trooper that considers both players its enemies, so it reacts to all Troopers with an Attack ARO whenever reasonable.
- The Reactive Player always declares the ARO and rolls for the MegaBeast, applying the MegaBeast profile included below.
- The MegaBeast’s Zone of Control is 16 inches.
- Note that the MegaBeast has Vulnerability (Beast Hunter). Any weapons, including AP Mines, deployed or used by a Beast Hunter will bypass the Immunity (Total) and the Ballistic Resistance of the MegaBeast
- Ballistic Resistance (-3) - This model applies a -3 MOD to the Damage value of any weapon used in any BS Attack performed against it.
Steindrage MegaBeast |
MOV |
CC |
BS |
PH |
WIP |
ARM |
BTS |
W |
S |
-- |
18 |
9 |
18 |
14 |
10 |
10 |
10 |
8 |
Equipment: ECM: Guided (-9) - 360 Visor |
Skills: BS Attack (+3 DAM) - Guard - Immunity (Total) - Vulnerability (Beast Hunter) - Total Reaction - Ballistics Resistance (-3) |
BS Weapons: Heavy Flamethrower (+3B) |
Melee Weapons: AP CCW |
MegaBeast Hunter
You may include a free Beast Hunter model in your army. Combined Army players use a Tyrok Hunter instead. This model generates an irregular or regular order as appropriate, and does not count against the 15 model cap or 10 model limit per combat group.
Grisly Trophies
When a model successfully damages the MegaBeast with a close combat attack, that model is considered to have picked up a Grisly Trophy Token. If that model is already carrying a Grisly Trophy Token and cannot carry another, place the extra Grisly Token trophy in base contact with the model.
Cut off its head!
When a model successfully reduces the MegaBeast to 0 wounds, place a MegaBeast head token in base contact with the MegaBeast (or where the MegaBeast was, if it was removed from the table).
Common Rules of Grisly Trophy and Head Tokens
- Each Model can carry only one Grisly Trophy or Head Token at a time. As an exception, Troopers possessing the Baggage Special Skill can carry up to 2 Grisly Trophy tokens.
- Each carried token is considered to be controlled.
- Only Models, and not Markers (Camo, Impersonation, Holoechoes...) can carry Grisly Trophy or Head tokens.
- The Grisly Trophy or Head tokens must always be kept on the table, even if the Model which is carrying them passes to a Null State. If a model is carrying more than one token, stack them.
Pick Up Grisly Trophy or Head Token |
Short Skill, Attack. |
Requirements
- The Trooper should be in one of the following situations:
- Be in Silhouette contact with an allied Trooper in a Normal State with a Grisly Trophy or Head token.
- Be in Silhouette contact with an unaccompanied Grisly Trophy or Head token.
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Effects
- Spending one Short Skill, without Roll, any Trooper can pick up the Tokens in any of the situations previously mentioned.
- The Troops must follow the Common Rules of Grisly Trophy and Head Tokens.
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End of the Mission
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.